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Your highway intersections will be either simple corners, 3 way Ts or cloverleafs depending on what roads are joining together. That means you want the contour lines to be parallel to the cross streets. Its most important that it be level in the direction of the cross streets. You can also try leveling out the ground a bit before building the roads (if you level things afterwards, you need to delete and redraw the roads so they follow the new ground level).
#Cities skylines traffic guide how to#
Sometimes if the ground is sloped it will not line up properly, and the full walkthrough talks about how to work around this. They should be angled so that cars will be making a gentle turn onto the highway (approx 45 degrees) rather than a sharp one. From each stub, draw two ramps, one up to the elevated highway, and one down to the undergound one.
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One side goes towards the highways, one away. Once the highway is in place, you'll be drawing a small 3 cell 2 lane 1 way street out from both sides of the middle of each cross street section. When placing the segments, it is important that you draw it in short pieces, stopping (the thickest part of the highway where the rounded end stops) 3 cells out from each cross street, as this controls where the pylons are so they wont get in your way. This makes it easy to connect the on/off ramps in a compact way. One highway is above ground one is underground. In the middle of each set of connecting streets there will be two highways (the walkthrough details how to get everything lined up nicely) centered, with 4 cells between their centers (the centers are nine cells from each edge). Even if there isn't an adjoining grid, you will still run the 2.5 block connecting streets out, and just connect the far ends with a road. On the N/S sides they will be in the middle of each long block. On the E/W sides these connecting streets will be every other block starting at the 2nd block (one in from the edge). Each grid will be connected to the adjoining grids by streets two and a half blocks long. It's easiest for mass transit setup if the height is a multiple of 4 and the width is odd. Maximum size I recommend is 11 double blocks wide (E/W), and 16 single blocks high (N/S). It will be made up of rectangular blocks, 2 blocks wide and 1 block high. You'll be making several rectangular grids. I'm going to give a high level overview of the city layout.
#Cities skylines traffic guide free#
Feel free to skip this and just go through the detailed guide with pictures. City OverviewĪll of this is covered in the detailed city building section, this is just to give a general overview if you want to apply this to another map. This guide is a more complex (and realistic) setup of streets than I use, but I didn't really have any issues (other than boredom) with the all 2 lane road and highways setup. This is another guide (suggested by II Loadsman), focused on traffic, one of the most complex parts of the game: Keeping high traffic areas like industry on the outside of the grid helps minimize traffic issues.
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The main differences between blackether's guide and this one: